火炮与伪装机制将会改变 8.6版内容爆料

 坦克世界

  In our opinion this is one of the most significant changes that we are bringing to the game since 0.8.0!

  我觉得这应该算是自打8.0以来意义最深远的改动了

  For those who might be interested, here is the statistical theory behind the mechanic. In game, we currently use the normal distribution to calculate the values for shot dispersion. However, a limit for shot distribution has to exist, so all extreme values are restricted to the edge of the aiming circle. In simple words, the limits for the most inaccurate gun would still be the limits of the aiming circle.

  首先是大家可能感兴趣的,我们先说说精度机制背后的统计学理论。在游戏中,我们使用正态分布来计算炮弹散布。然而,炮弹散布是存在极限的——也就是瞄准环的边缘,换句话说,就算是最不精准的炮也存在一个散布极限

  Currently, in Version 8.5, we have 1.3 sigma set as a limit. This means that approximately 19.4% of shots will land at the edge of the aiming circle.

  现在——也就是8.5版中,炮弹散布的极限是1.3σ(这个我不多解释了)————也就是说,每次射击时,炮弹出现在瞄准环边缘的概率为19.4%

  For Version 8.6, we have decided to change the distribution model used for accuracy calculations, by increasing the limit to 2-sigma. This means that now only 4.6% of shots will land at the edge of the aiming circle. That’s nearly 4 times less than under the old model!,

  而在8.6中,我们决定修改精度计算是的散布模型,散布极限变为2σ——也就是说,每次射击时,炮弹出现在瞄准环边缘的概率仅为4.6%。几乎是现有模型的1/4!!!

  We have also decided that the spike on the edge of distribution is no longer required, so the landing points for shells will be distributed equally from the center to the edge of the aiming circle. This means that overall there will be much fewer shots landing directly on the limit of the aiming circle. In other words, the shots will be more evenly distributed throughout the aiming circle.

  同时,我们决定,取消散布边缘中的某些特殊点(Spkie意为“长钉”,姑且这么翻译),换句话说,从中心到边缘,炮弹的散布都是均等的。这意味整个瞄准环中的几个特殊炮弹落点会减少————也就是说,炮弹将等可能的在瞄准环中散布

  How will it affect the gameplay?

  那么,这对我们撸炮有何影响

  It means that the accuracy of all guns will greatly increase. Players will notice much fewer shells falling on the edge of aiming circle – in fact such shots will become incredibly rare. We are decreasing the influence of random factors in-game, which means a corresponding increase in the value of player skill."

  这说明,所有炮的精度将会提高。玩家将会发现————炮弹飞到圈边上的概率降低了——事实上,“炮弹飞到边上”成了小概率事件。毛子在减少随机参数对游戏性的影响,也就是说,玩家技术的价值将会提升

  These changes will apply to all tanks and tank destroyers in the game. We have decided not to apply these accuracy changes to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. If you've already seen leaked information about Version 0.8.6 SPG characteristics, please do not worry. It's not a nerf, just measures to avoid “over-buff”. The overall accuracy of SPGs will be pretty much the same, just more predictable.

  以上变动对所有坦克,TD都适用。但是火炮并不享受这项待遇——因为这会损害游戏性。这项改动将会通过略微提高炮弹散布来得到补偿。相比各位看过超测服的火炮资料了吧,别担心,这是不是Nerf,毛子只是为了防止所谓的‘过度Buff“,所有的火炮精度和原来差不多,只是炮弹散布没有原来那么诡异了

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