WG开发人员深度解读8.6版各种机制改动

  - reworked the influence of shooting on camouflage, based on how it was before, but under the new system, so the "I just shot" negative modifier will be subtracted in the equation, rather than multiplied as it was now

  - reworked the camo factor of camo net and visual camo based on the type of the vehicle (not individual vehicle, as it was before)

  - reworked the camo bonus for bushes. This is a big topic, so a short version only: currently, maximum bonus from the bushes can be in 0.8.6 obtained by 4 thick bushes, instead of 2 not-thick bushes (pre 0.8.6). Furthermore, the exploit of firing thru the "non-transparent bushes" (skilled players will know about this and others don't really need to know) will be fixed completely. It is also worth noting that the battle (engaging) distance will increase by 15-20 percent.

  这是个好东西:草丛现在更好用了,因为在8.6里面你能用到4个草丛,而不是以前的2个了,那种草丛后黑枪不亮的玩家有福了,什么?你不会?当我没说吧!还有就是战斗距离会增加15-20个百分点。。。(远距离狙杀王道?)

  A collossal amount of work was done on this, there were many tests and I really like the final version.

  我们干的活太多了,不过我对我们最后的成果极有信心!

  3) Penetration change 穿深的改变

  A very painful topic for me, I did that only very reluctantly. Generally it turned out better than I expected, I won't write much - you all saw the numbers.

  这对我来说是个很痛苦的话题,我就不多说了,你们大家自己看吧!

  4) Arty nerf 火炮的削弱

  We did that together with Dmitry Dragunov, he fought for every split percent because I fear that we didn't nerf it enough, but I am generally satisfied by the numbers we sent to the supertest.

  我和Dmitry Dragunov一起削弱的火炮,因为我就怕砍的不够狠,所以他和我据理力争,但我认为火炮还是砍得不够狠,反正我们对发给测试服的数据还是挺满意的。

  I wanted to make arty into a more complicated class with less possibility to fight on very short distances without diminishing the influence of the arty on combat there, where it is needed. New vehicles fit in very well, but I had some issues with SU-122A and M44.

  我想把火炮变成不能太近距离格斗的车,

  XP buff wasn't done by me, thus I won't comment on that.

  经验的buff不是我干的,我对此保留意见

  SS: Well, that's it. As always, a summary of info from the comments, given by Zlobny and others.

  最后给大家总结一下开发人员的意见

  - camo skill won't be reworked (they decided it's not needed: "camo skill is more about positioning the tank by the crew better, but even if you position better, a Maus is still a Maus")

  隐蔽技能不会被重制,因为他们认为这没必要,因为不管你怎么藏,你深深的胡茬子已经出卖了你(鼠爷就是鼠爷你怎么藏都不会变成502的)

  - vehicle camo factors won't be disclosed, but from now on, they directly depend on vehicle size and class (can be estimated by sight)

  车辆的隐蔽系数不会被关闭,但是从现在开始,它只取决于车辆的大小和级别了,能从外表看出来

  - camo skill will remain useless on big vehicles

  高富帅?隐蔽技能无效!

  - it's possible American vehicles will be rebalanced in 8.7

  可能美系车会在8.7挨上那么一刀

  ......nah, cba atm, will go thru the 700 or so comments later...

  这句话,貌似是指的某种炮弹的速度问题,我不太懂,先就这样吧!谢谢大家! 

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