6月4日你问我答 物理引擎将会有新改进

1

  - currently, the spare tracks attached on the armor have no influence on armor thickness, because theoretically after first hit they'd have to fall off. The developers will first implement client physics (spare tracks falling off after being hit) and then will rethink the whole issue

  目前挂在战车外部的备用履带对击穿没有影响,因为理论上来说在被第一次击中时履带就会掉落了。开发人员首先会加入客户端物理效果(就是备用履带被打中会掉落),再来考虑

  - Q: "I heard a rumor that you will change the Maus frontal turret armor from 240mm to historical 250mm, is it true?" A: "The truth is that historical frontal turret armor thickness was 210-240mm" and "You can go to Kubinka and measure it yourself - simple as that :)"

  听说你们会将鼠爷的正面炮塔装甲加厚到史实的250mm?

  其实鼠爷的炮塔装甲厚度是210到240mm,或者你可以自己到kubinka量一量

  - apparently, weakened armor zones after being hit by a shell to that spot won't be implemented

  目前,被炮弹击中的部位,装甲厚度变薄的机制不会加入

  - Q: "Regarding the Superpershing issue, how many people would have to lift their voices for developers to consider their opinion?" A: "Well, I think 5 percent of active users would make us at least pay attention to the issue. That's like - 500 thousand. As in: get 500 thousand signatures."

  关於超潘事件。要多少人发声开发人员才会正式考虑我们的意见?

  呃,5%活跃玩家应该就够了吧,所以差不多是50万左右的玩家呗

  - SerB regarding the question, whether 112 (which is really good on supertest) will be nerfed after it comes out: "If we make a mistake, we fix it. If we don't, we don't. Simple as that."

  关於112是否会被削弱(在超测时的好车),SerB说只要是他们搞错了,他们就会修复

  - SerB can't promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9

  SerB自己也不保证HAVOK客户端物理效果到底会在8.x系列加入还是9.0

  - dynamic collision model will come hand in hand with its visual respresentation (SS: As an example, if a part of original hitbox "falls off" using Havok (for example a piece of box, or external tanks), the hitbox will change too"

  3D碰撞建模会慢慢的和视觉呈现有关联(SS:比如车上的箱子什麼的被击落了,3D碰撞也会改变)

  - apparently, the ground resistance for hard, medium and soft soils (as in: good, medium, bad terrain) is roughly (in ratio of) 1,2,5

  目前3种地形,坚硬,普通和松软的阻力比值差不多为1:2:5

  - drowned tanks can't be shot at, because developers consider their full destruction (all modules gone) sufficient

  淹死的战车不能被炮击,开发人员直接把他当成完全损坏

  - basically, SerB confirmed GW Tiger P is a fake - he confirmed they basically used the development order for 210mm mortar Elefant and rough dimensions of the vehicle to deduce it was an artillery vehicle (more on that here).

  基本上SerB也确认了自走虎P是假的,他们只是用象式配备上210mm榴弹炮后然后把他搞成火炮

  - in connection with midtier derp nerf, midtier HE shells will not be buffed

  为了和中级车的大口径炮削弱相对应,中级车的HE炮弹不会加强

  - improved ventilation for M53/55? "Tests will show"

  M53/55可以用通风?等测试

  -regarding the aforementioned client physics implementation, it's being worked on, it will work so that for example Schmalturm Panzer IV's mesh side armor (Schurzen) will fly off after being hit, it's possible that after its implementation, there will be additional armor implemented, such as sandbags

  关於客户端物理效果,豹头四号的裙甲可以被击落,所以在这个机制加入后,或许会加入额外的装甲保护,比如沙包

  - there are no plans to introduce the possibility to actually sell garage slots, for silver or for gold

  没计划加入将车位以银币或金币卖出

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