10月16日你问我答 德系或还有第3条TD线

坦克世界

  - the developers discussed and rejected the idea of hiding player stats (“there would be more disadvantages than advantages”)

  开发人员讨论并拒绝了隐藏玩家统计数据的想法(“这样会弊大于利”)

  - Q: “Please, can you tell me which religion forbids the devs to make the disabling of the chat in game possible?” A:”Pastafarianism”

  Q:“请问能否告诉我哪个宗教禁止了开发人员加入游戏中禁用聊天的功能?”A:“[飞天面条神教]”

  - it’s possible there will be no arties at all in historical battles

  历史战役里边有可能不会有任何火炮

  - the reason the Japanese tankers have sort of American-ish names (ranks) is the same as for the Chinese tankers: 99.9 percent of the players outside of Chinese server wouldn’t be able to read the “hieroglyphs”

  日本坦克手有某种类似美国的军衔名的理由是和中国坦克手们一样的:99.9%的中国服务器以外的玩家无法读懂“象形文字”

  - for now big maps (1500x1500m) won’t be implemented, but the devs are slowly experimenting with them already

  现在还不会加入大地图(1500x1500米),但开发人员正在缓慢测试中

  - destroyed tanks won’t have hit/scratch (bounce) decals on them

  被摧毁的坦克不会还保留被击中或跳弹的贴图

  - the limited maximum viewrange in the game is “a feature of the game engine”, developers will try to increase the range on which the vehicle becomes visible after being spotted (SS: as in, not your own spotting range, but the range you see the enemy someone else spotted)

  最大可视距离的限制是“游戏引擎的特性之一”,开发人员会尝试增加被点亮坦克的显示距离(SS:这里不是指你自己的点亮距离,而是别人点亮的坦克能被你看见的距离)

  - it’s theoretically possible there will be a branch-to-branch transfer (as in, another vehicle unlockable) from StuG III to “something historical”, but it will take a very long time

  理论上会有从三号突击炮换线到“某些史实车”的路线,但要在很久之后才有

  - a long time ago in one ancient German tree version, there was a vehicle called StuG E-100 Storm states that it’s the identical vehicle to current Jagdpanzer E-100 (SS: correct, StuG E-100 is the “more correct” name)

  很久以前的某个古老的德国科技书版本中曾有一辆被叫做E-100突击炮的车——Storm说那个和现在的E-100坦克歼击车是一样的(SS:这是对的,E-100突是“更正确”的称呼)

  - there will be possibly a third German TD branch, in about one year from now

  有可能有第三条德国TD线,大约一年以后吧

  - Storm actually states (contrary to previous SerB’s statements) that there will not be exactly a “team battle” mode for tier 10′s. There will be “something else also interesting, but we won’t tell what exactly will it be for now”

  Storm说了(和SerB之前的说法相反的)不会有给10级车的正经的“团队战”模式。会有“一些同样有趣的东西,但我们现在不会说具体是什么”

  - [Kanonenjagdpanzer 4-5] is a “strange TD” according to Storm, it’s possible it might be implemented, but Storm doesn’t know where in the tree he would put it (not even as premium)

  Storm说装甲加农炮4-5[JPZ4-5]是“奇怪的TD”,它有可能加进来,但Storm还不知道要把这车放在科技树的什么位置(甚或是作为金币车)

  - the gold ammo for credits has not influenced Maus and T95 significantly according to Storm, he states that for example the normalization change influenced them more, there are no plans to cancel it for now

  Storm说银币购买金币弹并没有对鼠式和T95造成显著影响,他举例说标准化改动对这两辆车的影响更大,现在没有计划取消银币买金币弹的设定

  - when a crewmember is killed, any perks/skills that he had stop working, but apparently, if two identical role crewmembers (for example two loaders for vehicles that have them) have the same perk, the perk will still work on the second crewmember (for example the Adrenaline rush). If both crewmembers have the same skill and one is killed, the vehicle skill level will depend on the surviving crewmember (as in, if the vehicle has say two gunners and both have the Armorer skill, one has 98 percent and the other 67 percent, when both are alive, the skill level for the vehicle will be 98 percent (not cumulative or multiplying), if the 98 skill one gets killed, the Armorer level will not drop to 0, but to 67)

  当一个车组成员被干掉了,他所学的任何技能/特长都会停止运作,但如果两个成员(比如双装填手)学了同样的特长,第二个成员会接替第一个继续使技能生效(比如破釜沉舟)。如果两个成员学了同样的技能然后有一个挂了,车辆技能等级会按照活着的成员计算(即,如果某辆车有两个炮手,都学了炮术大师,一个熟练度98%一个67%,两个都活着的时候技能等级按98%计算(不累加或相乘),如果98%的挂掉了,技能等级不会掉到0,而是67%)

  - BIA will stop working when one crewmember gets killed

  当有车组成员被干掉了,兄弟连会失效

  - the Chinese (PRC) reaction to Type 64 was “positive”: “Kuomintang is regarded as a part of Chinese history, regardless of contemporary controversies. We should learn that from them by the way.”

  中国方面对于六四式的反应是“正面的”:“国民党也是中国历史的一部分,不管当时有多大的争论。我们仍需从中学习。”

  - HEAT and subcaliber shell impact looks the same way “for technical reasons”

  HEAT和次口径弹的打击效果“由于技术原因”看上去一样

  - apparently SU-122-44 and FCM 50t snap to smallest aim circle in the same time, although the latter should do it faster: “because of the aim spread after shooting for example”

  显然SU-122-44和FCM50T缩圈到最小的时间是相同的,尽管FCM50T应该缩的更快些:“这是由于射击后扩圈之类的原因”

  - apparently, Waffenträgers might come out the way they are now on the test, but Veider (the head of tank balancing department) actually states that it will be 100 percent necessery to buff WT E-100

  武器搭载车们正式放出时应该会跟现在测试服的样子一样,但Veider(坦克平衡部门领导)说了100%应该buff E-100武器搭载车

   10月15日你问我答 WT-E100测试中被砍
坦克世界8.9顶级D系TD曝光 WT-E100数据
10月9日你问我答 和约旦国王一起玩德系
10月8日你问我答 霞飞线将与9.0后延长

 

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